# Tracking Used Invites

A relatively frequent thing people would love to know, is "what invite someone used to join". Unfortunately, the Discord API does not provide the information about the invite used to join a server.

To get around this, we need to do two separate steps. The first one is to fetch all of the invites for each guild and store it in a temporary Map. The second is to fetch a guild's invite whenever someone joins, and find which one has a new use on it. Thankfully, that's actually pretty simple!

While the below is a fair approximation of invite tracking, it's still not perfect. There are 2 things it doesn't track:

  • Temporary one-use invites (when right-clicking someone, and doing Invite To => Server). Those exist only for a few moments and cannot be tracked at all.

# Caching Invites

The first part is to fetch all the invites and keep them cached in a Collection. This is done in the ready event. First, however, we must ensure that the cache is initialized outside of the ready event.

// Initialize the invite cache
const invites = new Collection();

// A pretty useful method to create a delay without blocking the whole script.
const wait = require("timers/promises").setTimeout;

client.on("ready", async () => {
  // "ready" isn't really ready. We need to wait a spell.
  await wait(1000);

  // Loop over all the guilds
  client.guilds.cache.forEach(async (guild) => {
    // Fetch all Guild Invites
    const firstInvites = await guild.invites.fetch();
    // Set the key as Guild ID, and create a map which has the invite code, and the number of uses
    invites.set(guild.id, new Collection(firstInvites.map((invite) => [invite.code, invite.uses])));

Moving on to the second part, we need to listen to the inviteCreate and inviteDelete event provided by the API, and update our cache accordingly.

client.on("inviteDelete", (invite) => {
  // Delete the Invite from Cache

client.on("inviteCreate", (invite) => {
  // Update cache on new invites
  invites.get(invite.guild.id).set(invite.code, invite.uses);

# Caching Guilds that have been added/removed

Since we already have the Guilds and their Invites cached, we need to check if we've been added or removed from any of the Guilds. If we're added, we need to fetch and cache all invites. If we're removed, we can just delete the data from our cache. It is as simple as this

client.on("guildCreate", (guild) => {
  // We've been added to a new Guild. Let's fetch all the invites, and save it to our cache
  guild.invites.fetch().then(guildInvites => {
    // This is the same as the ready event
    invites.set(guild.id, new Map(guildInvites.map((invite) => [invite.code, invite.uses])));

client.on("guildDelete", (guild) => {
  // We've been removed from a Guild. Let's delete all their invites

# Catching New Members

So now that we have our invites object, we're ready to listen to the guildMemberAdd event. When a new member joins, we need to fetch all of the guild's invites once again. Then, we look through our cached invites and see which one has been used, by comparing the current invite's use with the cached ones.

client.on("guildMemberAdd", async (member) => {
  // To compare, we need to load the current invite list.
  const newInvites = await member.guild.invites.fetch()
  // This is the *existing* invites for the guild.
  const oldInvites = invites.get(member.guild.id);
  // Look through the invites, find the one for which the uses went up.
  const invite = newInvites.find(i => i.uses > oldInvites.get(i.code));
  // This is just to simplify the message being sent below (inviter doesn't have a tag property)
  const inviter = await client.users.fetch(invite.inviter.id);
  // Get the log channel (change to your liking)
  const logChannel = member.guild.channels.cache.find(channel => channel.name === "join-logs");
  // A real basic message with the information we need. 
    ? logChannel.send(`${member.user.tag} joined using invite code ${invite.code} from ${inviter.tag}. Invite was used ${invite.uses} times since its creation.`)
    : logChannel.send(`${member.user.tag} joined but I couldn't find through which invite.`);

And... well, that's pretty much it. But....

# There's a Catch

So here's the problem. Each time you fetch invites, you're hitting the Discord API with a request for information. While that's not an issue for small bots, it might as the bot grows. I'm not saying that using this code would get you banned from the API - there is no inherent problem with querying the API if it's not abuse. However, there are a few technical issues with performance especially.

The more guilds you have, the more invites are in each guild, the more data you're receiving from the API. Remember, because of the way the ready event works, you need to wait a bit before running the fetch method, and the more guilds you have, the more time you need to wait. During this time, member joins won't correctly register because the cache doesn't exist.

Furthermore, the cache itself grows in size, so you're using more memory. On top of which, it takes more time to sort through the invites the more invites exist. It might make the bot appear as being slower to respond to members joining.

So to conclude, the above code works perfectly well and it should not get you in trouble with Discord, but I wouldn't recommend implementing this on larger bots, especially if you're worried about memory and performance.